Articles and variants include Scouts for Thunderbold/Apache Leader (James Meldrum), Musketeers: The Historical Scenarios (Roger Deal), The Curmudgeon Strikes! (George Phillies), Detailed Dogger Bank (Christopher Salander), The Canadian Flag in Wargaming (Martin Haig), and Survey of DTP Wargaming (Walter Daniel), plus Letters from the Front and more.
Pzsk #7 contains two issue games. Sacrifice in the East is a two-player wargame about the last few months of WW2 in the east. It comes with an 8.5" x 11" cardstock mapboard (roughly Berlin to Warsaw west to east, and Konigsberg to Prague north to south), eighty-seven full-color counters, and rules. The game begins in December, 1944, and lasts ten turns, until May, 1945. Using a classic alternating sequence of play, the Soviets are driving to take Berlin, while the Germans are trying to hold them off. Several variant chits covering what if? situations make for fluid games, and special German Collapse rules recreate the fragile nature of the German war machine late in the war.
The second issue game is Andersonville, a simple card game for three or four players. It is based on life in the notorious Andersonville prison camp that operated in the South during the American Civil War. Originally designed to hold 10,000 prisoners, the 26-acre camp wound up holding 33,000 men during its busiest month. Around 13,000 Union soldiers died there between February, 1864 and April, 1865. Andersonville comes with a deck of 46 cardstock Action Cards, four sets of cardstock Player Cards, and assorted game markers. Cards must be separated prior to play. Game play is more in line with "German" or "Euro" card games now on the market. This means that fun, strategy, and ease of play are emphasized. The object of the game is to survive with the most Survival factors. The basic game dynamic is tension between other players and camp conditions, represented by the Action Card (AC) deck. These cards--representing a mixture of hope and hindrance--are an impressionistic cross-section of the difficulties of life in the camp. When an Action Card is drawn, each player must play a card from his hand... if the AC is Positive (e.g. "Food", "Friends", "Tin Cup"), the player who played the highest card gets the AC and its benefits. If the AC is Negative (e.g. "Despair", "Crowding", "Lice"), the player who played the lowest card gets the AC and its penalties. Since each player starts with an identical hand, interesting decisions must be made as to when to play which card. Andersonville plays in around 30 minutes.
Pzsk #7 also includes a Mini-Sim called 1914: Opening Moves. This is a solitaire game of the opening weeks of WWI in the west. The gamer plays the Germans, and the game system handles the allies. The game consists of small map, 42 counters, and rules, all printed in the pages of the magazine.
With its gaming articles and three games, we're sure you will enjoy Panzerschreck #7.